Shaders: COLOR FIELDS           
September 2020
openframeworks, GLSL, Cosine color palettes 

Inspired by Ana Montiel’s color fields and Lynn Hu’s recreations for SFPC’s class Recreating The Past, the following works explored the use of fragment and vertex shaders to generate color gradients. 

The vertexes were displaced along the z-axis over time, creating “folds” when looked from above to create creases.

Boston, MA